There’s a jumping puzzle here, followed by a staircase that requires you to clawshot your way up to the top, followed by a stairwell that you’ll have to use your spinner on. is there something around here we can use? Place a bomb on the bubbles, and it’ll rise up and blow open the door. Walk along the ropes, avoiding the randomly swinging bags of rocks, then hit the Howling Stone nearby before heading into the Sacred Grove. The door’s locked, though, so head down the steps to the western side of the room and light the lamps there. He’ll invite you to "shred" the "slopes" with him down to his "crib" where you’ll "sip" on "Cristal". Spielen Sie Zeichenspiele kostenlos online auf Spielspiele! It’ll smash your target’s weapon and usually allow you to finish them off with a quick spin attack. And...it’s actually not very hard at all. Dig down it to find a chain; pull it to lower a set of steps in the floor nearby. You’ll need to repeat this process three times before the animal falls to the ground and dies. Push the chair through the ORION airlock once opened. "Find Me" #5 "Journey's End" (holo) - an obvious holo as you enter the main area. The tears are in the possession of numerous insects scattered throughout the woods; you’ll need to use your Senses to detect them when you reach their position on the minimap. Clawshot back across the gap and head across it, but keep your iron boots handy, lest you get blown off! Awesome. The first floor of the Arbiter's Grounds. You’ll have to head past it, into the Faron Woods, to find the monkey and the last child, Talo, that’s been chasing it. In MAINTENANCE, cut the hatch, enter the room turn left twice and cut the fuse at the end of the room (you might have to move a panel away from the fuse). She’ll eventually start attempting to throw out little iceballs in a radial pattern around her, but those are inconsequential. Note that the acquisition of the ball and chain will have unlocked a couple of chests for you. "Outward" #5. Room 7 Defeat all of the iceballs here to unlock the door to Room 8. To the east, you’ll watch as your D&D-playing adventure buddies finally step up to the plate to kill a couple goblins. Now, see how there’s also a souteastern door in this zone? Before you obtain a new weapon? Just like in Metroid!!! Ignore the laser beam blockheads; just run past them to exit the room. You’ll have to dive into the water at the bottom of the room and swim to it, underneath the pivot that the stairs turn on. You’ll need to do a bit of swimming here. Show her the letter to receive the Invoice for Castle Town’s doctor, who’s been running a high tab in Telma’s bar. Isn't that cute? Room 2 Nothing too special here, just a bunch of mini-skeletons to keep you company in the dark. Shoot out its eye, then pull it away from the wall to open a secret passage leading up a ramp. Now, here’s a subject we will cover in depth. Place it on the weighted platform across the bridge. Start by pushing Block 2 to the west. Head to Telma’s Bar to learn that Rusl is who you should be headed for now. When she’s dead, Midna will warp you back to the Temple’s foyer area. Of course not! Grab the arrows from the chest, if you need them, then move to the west. There’s some stone rubble nearby; get on top of it and Midna will warp you up to the flapping door up top. All you really need to do is stay close to him and continually roll around him, attempting to strike his back, then roll to one side when he attempts his jumping attack. They’re perfectly killable in wolf form; just use your jumping attack three times on them to make them disappear, then three more times to finish them off for good. Now would be a good time to run around and get any remaining Pieces of Heart that you haven’t obtained yet, though. If you stand just below this kind-of-ruined section of the steps and jump towards the platform, you should be able to just barely make the jump. This is the room with the switches in the ice and the blocks you can push around. Well, that’s your key to unfreezing all the Zora. Remember that burning pillar of rock that nearly smashed you outside of the Goron Mine in Death Mountain? To the west, you’ll take on a flying dragon knight for the right to claim a Small Key. Leap over to it and press A at the right time to jump across to the platform leading to Room 4. It can take a while to get used to the mechanics of wrestling, but Bo will keep trying you until he’s satisfied that you’ve got everything down pat. In front of you on the way to the main building is the first scanable item, a dish in the sand. It’ll be frustrating! 3F: The Garden Plenty of grass and man-eating plants here. Unlock the door and move on. Yeah, he's big, but he doesn't really have enough power to hurt you, let alone stop you. If you drop the Sol, or if you stand still, the hand will move over it, pick it up, then start moving it back towards the northern room here. It’s certainly possible to catch up to him, if you time your prods so that you prod Epona just as the speed burst from the last prod is fading away, or if you try to catch him while he’s turning and strike him then. There’s another chest with a 50-Rupee piece in it on the far eastern side of the room, but your goal is to reach the easternmost jetstream and let it blast you and an oocca to the north. How badly we want to tear your throat out with our ferocious jaw. Aim the domination rod at it until you see the yellow targeting symbol, then B-button it to take control of it. There’s another boulder in the wall underneath where the first one was, so blow that up as well and head through that passageway, then unequip your Iron Boots and head to the surface, where you’ll find a door. And playing in English was impossible. When you’re ready to move on, fire at the switch on the southern side of the room to open the gate there. When you do drop down from the clawshot, try to stick to one side of the corridor and dodge to the other side when you see him swinging; that’ll give you a better chance of avoiding the attack. When you have it, return to the Fan Room and head south, across the grey blocks where the fan you shut off was blowing. Light it up with your Senses and dig it up, then attack it to add it to the Vessel. If you return to the STAR Game in Castle Town, your double clawshot will enable you to have a better chance of beating the new course that is offered to you. Attach yourself to the chandelier above the fan here, then flip on your iron boots to counteract the forces of wind that oppress you. Head on up towards the mountain, using Midna to hop the first set of obstacles, and you’ll find a series of geysers. Head to the Spirit Spring in Lake Hylia and clawshot your way up to the room at the rear. Sucks to be them. Race them down to the Ruins on shards of ice, and you’ll receive a Piece for beating Yeta. Regardless, use an oocca and head into the jetstream in the center of the room. Walk it down the steps to the northern part of the corridors, have it break the brick wall in front of you, then walk it to the bell in the middle of the room to shuffle it off to the rooms ahead. When you spot the button on the floor nearby, stand on top of it and put on your Iron Boots to depress the button. When you reach Zora’s Domain, glide along the water until you reach the large pool just before the waterfall. This is a section of wall with re-bar and some concrete chunks as is meant to be 'broken through'. Dig through to reach Room 4. Now you’re going to have to answer for all their splinters. Second: This guy’s on the north end of the pier leading out to the lakeside shack. You’ll come to an out-of-place looking stone in the rock face there. When you leave the room, Yeta will offer to walk you up to the bedroom. Don’t mock her, though; Telma’s evil cat has got an eye on you. Use the time where power is 'off' to push the canister towards the front (jumping on the canister when the power is about to turn on - there are audio and visual cues for this). She’ll tell you about Ashei, one of the four warriors of your little band. Played through the first time and enjoyed the story, then used your very thorough and well written guide to mop up the missing few achievements (especially the Aquanaut thing gave me a headache), missed some stuff in the Tombaugh DLC especially. First you have to hit the "F" key to grab at the first large piece of debris you can. You’ll kill one right off the bat, though. The first major challenge you’ll face will be another joust on a bridge. When he reveals the path leading on, push the block out of your way and return to where you first obtained the Master Sword. "Last Minute Check-up" (audio). To leave this room, you have to hop around to a section of the room where a chain is attached to the section of wall that blocks the path to the door. You’ll need to jump from groove to groove (the first couple of jumps will complete automatically if you don't press any buttons at all) until you reach a platform with a Piece of Heart in it. The only problem is that the platform is in the water! Unfortunately, that won’t get you all the way to the top of the room. When you have a good lock on it, use your clawshot to pluck it out of the tentacle and pull it towards you, then start whacking at it with your sword. Push the black block here forward until it falls into place, then hop up onto it to reach a chain. Get the cell. Sucker! You can roll the Gorons into balls by shielding yourself until they attack you, then slashing at them with your sword just after they hit your shield. When you can Z-target one of the plants, do so, and hang beneath it until the dragon roars. Complete the archery game to obtain the Piece. Give him 1,000 Rupees, then speak to the Goron Elder outside the shop. That’ll be the first sign you’re getting to him. Midna will let you jump outside when you’ve killed it. After nabbing the second small fish, it’ll fall off your line in front of the cat (make sure you’re fishing from the correct pier; the cat should be right nearby when you’re fishing), who will grab it and run back to the store. Morpheel here is a bit of a weirdo, but he shouldn’t cause you too many problems. Hena’s Fishing Hole in Zora’s Domain, near Iza’s Rapid Ride. When you’re inside the gate, unequip your boots and rise up to the water’s surface. They won’t talk to you, for whatever reason, but it’s still the polite thing to do. If you move onto the westernmost cog, you should find the doorway leading west. The third and fourth bottles can be found later in the game. When you hit the uppermost blade, you’ll need to flip another switch to rotate it, then hit the target above the door leading to the boss fight. In the first section of the Hyrule Field here, cross the gate, then head straight south. If you slash the ball from far away, you’ll have an easy time doing so, but she’ll simply reflect it right back to you. You’ll show him who’s boss, though...you’ll show all of them! Plauderecke bei Baby-Vornamen.de mit dem Titel 'Süßer, frecher Jungenname gesucht! There’s a Poe on the eastern side of the room, behind a gate; smash it with the statue to get the Poe’s Soul. Take the cell holding the airlock open from the inside and plug it into the right side of the computer screen. There are plenty of monsters here for you to fight, so feel free to get after them with a vengeance. Kill another tile creature and wait for the winds to die down before jumping around to the southern door. Keep following the trail until you reach the Yeti. Feel free to start looking around town and speaking to all the spirits here while you have your Senses active. If you’re in wolf form, you can use your Senses to see them as ghosts and attack them. You’ll come out to the upper reaches of what is quickly revealed to be a warped version of Hyrule Castle. Follow our ghetto map to know what rooms we’re talking about in this walkthrough. You’ll need to take on each of these tasks in order to obtain the items that they reward you with. There’s another chest here, hidden away under the wooden walkway. Head north from here to Room 5, where you’ll be able to use your Gale Boomerang to move around the central walkway. When you find 20 Poe’s Souls, you can return them to Jovani, who’ll give you an empty Bottle. Scarabs will attack you after you pick it up. Add it to your shortcuts and show it to the Zora back in Zora’s Domain. The rest of this trip is hectic, but pretty easy. Cross the bridge here and take a left, and look for it atop a stone pillar in the canyon. When you manage to deliver an explosive to the central head of the Diababa, it’ll crash down to your platform, letting you target the central eye and strike at it with your sword. In the next area, you’ll have to find another chain to bite to lower the water level again, allowing you to pass under a gate and regroup with Minda. After it explodes inside of its belly, you’ll be able to attack the tongue again with your sword. 1F: Exterior Fanblade Corridor Head out through the northern door of the Entrance Hall to reach the Fanblade Corridor. Warp back to Castle Town, if you like. Also keep in mind that the clawshot can be used to climb up to the upper balconies on the left side of the street. Move around to the western side and push the block there forward. There are two stalactimites suspended from the ceiling. With the boomerang in hand, return to Room 8, where you originally encountered the worms that lived under the tiles on the floor. Head down to the scales and throw one of the small statues onto the other scale, so that you’re standing on one side of the scale and two small statues are on the other; the scale should be evenly weighted, meaning that both scales are at the same height. You can even get away with stiffing the parrot of his fee, but he’ll attack you if you attempt to visit the shop again. Also note that this list is mostly ordered in the order in which you can obtain the Pieces, so if you like, feel free to print out the list and use it as an actual checklist, with pen-marked checks and everything. When the chandelier falls, climb up it and hop from the eastern edge to the easter door and move on. Plauderecke bei Baby-Vornamen.de mit dem Titel 'Sohn(12 Jahre ) möchte, dass seine Freundin (13), bei uns übernachten bleibt', erstellt von Anna_2016. 4F North: Corridors Move north and destroy the laser statue with an arrow. After the first attack, the spider will drop down hordes of spider grubs to attack you on the ground, so be ready with your spinner; just glide through the crowd a few times to thin the numbers, then polish off any stragglers before turning your bow back on Armo herself. You’ll learn from them that Colin has made a fishing pole for you (his mom is holding it) and that a slingshot has gone on sale at the store in town. All of these Pieces appear in the walkthrough, so we’re not going to get too detailed about the locations. Head to the north and clawshot your way up to a point where you can drop down to the stairs. He’s big, he’s slow, he’s tough; he’ll take off one whole heart per hit. He’ll tell you to take a cask of hot springwater to Castle Town. When you get through tunnel here, you’ll come out to the swamp you were in earlier. When they’ve all been killed, head up the small flight of steps on the ground floor here, then clawshot your way up to the chandelier above where the chest appeared. Der Zugriff auf Videos in PANDA ist währenddessen nicht möglich. The chest you see on your map has a 20-Rupee piece inside of it, and there’s not much else to see there. This one’s all right, though, as he’ll give you a lantern for free, all as part of a ruse to sell you lantern oil when you run low. Follow the advice of these ghosts to reach the far end of the room. Room 8 Kill both of the armored lizards here to move on to the balcony. "The Blackout" #7 "A Stray Chair" (scan). Ride it up to the locked door, head through, and kill all the shadow beings before moving on to meet with Zant. Clawshot your way to the door on the northern wall and head through. Pick it up to add it to your collection. Pass through the cave and head outside, then return to wolf form. In Kakariko Gorge, southeast of Kakariko, atop a stone in the gorge. and then use him to go through the piping, into Issac's workplace and then turn power back on. Two of these require substantial amounts of cash to unlocks, so we put those into the list as 44 and 45, even though they can technically be unlocked earlier in the game. The second statue accessible from the Castle Town warp point is located to the east, in the small field north of Lake Hylia. Nothing to do but head back towards Ordon Village. Kill it for the Poe’s Soul, then head north. Kill all the puppets and hurt the puppetmaster to move on. Inside the castle, you’ll meet up with who else but the Twilight Princess. It may take a few tries, but you’ll nab one eventually; just keep in mind that you have to start reeling it in before it gets itself off the hook, which occurs somewhat quickly. When you arrive at the entrance to the Master Sword’s location, you’ll be required to solve a little puzzle before you’re admitted inside. Clawshot your way back south and unlock the locked door in Room 14, which leads you back to Room 1. There are four chests in the area total: two with Rupees, one with the Dungeon Map, and the secret one with the Small Key. Luckily, you can get some free potions in Room 3, but still, you might want to make sure that you’re at full health with a Fairy tucked away in a bottle just to be sure. As a note, you can obtain a Piece of Heart here in the village. Bitte verratet es ihm, wie es geht! Yes, yes it does. With that done, walk into the cave in front of you and speak to the spirit within. Kill the archers that fire at you from a distance, then work your way around to a switch. Find it, possess it, then drop it down to ground level and park it just beneath the ivy that hangs from the cliff above it. Each control toggles 2 or The torches are magical, though, and they’ll all have their flames stolen by Poe ghosts as you enter the room. The easiest way to nab fairies is to warp to Lake Hylia, climb the ladder near where you wind up, and smash the crate in the small pond there. Look for the door up in the breathable air; that’s the correct path onward.). Room 10 Damn, two of the heavily armored knights await you here! Dive into the water and put on your boots to sink to the bottom. Just as you near the orc, swing left or right to avoid his ramming attack, and swing with your sword. His blows can take off as much as three full heart containers, but you should be able to out-guile him if you keep on your toes. If you stand on the table, Midna will get you up to the upper level of the house. If you blow it up with a bomb, it’ll reveal a large cave system. Fourth: Swim to the west, towards the small peninsula this insect’s on, and nab it. She wants you to track down 12 pairs of insects and return them to her, for her odd insect ball that she’s throwing. Drop to the ground and clawshot your way to it. Fifth-Eighth: The next four insects are all to be found in Zora’s River. Now, when Zant’s dead, you’ll be able to attack the hand in the north end of the room to get it to release the Sol. "The Blackout" #8 "Confrontation" (audio) - outside security. When you spot the wooden bridge, set down the chicken, get a Z-lock on the windmill atop it and use your boomerang to rotate the bridge. The leader can summon more of these fellows when you kill them off, though, so it’s not important to kill them. On your way out, get the live cell. Thanks! When you get there and engage your Senses, you’ll discover that the insect can fly, and attacks with a supercharged version of the usual electrical attack that the insects use. Keep it up, and eventually he’ll fall on his back. Since you can’t warp anywhere near Castle Town (yet), you’ll have to run back from here. As soon as a 'pulse' hits, run to the next post. She’ll refill your bombs and arrows, allowing you to fire a couple of bombarrows at the rock wall that’s blocked off the flow of water nearby. (Wait for the bomb to start flashing and for the sound to get higher.). Climb the block you pushed down earlier to reach it and head into Room 6 again. Move up to the southern end of them and clawshot the Sol back to you, then head back to Room 5. Well, your shield attack won’t do the job. Room 6 Return to Room 6 and transform into a wolf. Jump to the switch to open the path leading down the waterway, then move upstairs and kill the spiders that await you there. Bloomberg delivers business and markets news, data, analysis, and video to the world, featuring stories from Businessweek and Bloomberg News on everything pertaining to politics If you dive into the water, you’ll find a hole that leads into the middle channel. In Room 8, drop down and roll into both of the totem poles near the entrance; one of them will drop a chest containing a Small Key. You might need an ASE assist to get it though. When you do, you’ll make a startling discovering by activating your Senses; all the Zora have been frozen in their watery kingdom. If you throw it at the eater-plant on the south side of the room, you can gain a Small Key. You’ll need to clawshot around quite a bit to reach them. Ilia and the injured child will be revisited in the future, no doubt. Room 6 Kill the armored knight here to drop the force fields, then light the two lanterns on the western side of the room. If you kill the yellow Chu jellies here, you can scoop up their remains into a jar and use that as lantern oil. With that done, return to Room 3 and use the boomerang to adjust the windmills atop the walkways so that you can cross to the east. 5F East/North: Corridors Shoot the crystal here once to flip the stone walls around, then move to the center of the room and possess one of the small statues. If you head down to the far western edge of Lake Hylia, you can look around on the small spit of land there for a set of howling reeds and a parrot. The monkey will lead you to a locked door in this room, but you don’t have a key! When both birds are dead, clawshot to the grate in front of the fan, and from there to another fanblade. She’ll give you the Horse Call. ...hey, where are they going? The day passes, and you’re summoned just before dusk by the village idiot, who requests that you help him herd goats. If you like, you can try re-tracing the clawshot trail you took up the vines, but it’s quicker to simply drop down. 7F South/8F West: Corridors Head west and dodge the rollers and axe to find a Small Key in the chest here. There are kinda-sorta three channels of water in this room, each running north to south. Lower yourself on the clawshot to reach the pedestals below you. He’s got the same bigass axe as he did when you fought him in Gerudo, but he’s not so tough. If you need an extra speed boost...then whip your sword out and attack her when you’re alongside her! After activating the switch in the first room, wait for the shadow to pass by the exit of that room. The following list is mostly intended to act as a checklist and a reference to the walkthrough which we wrote. We found this incredibly frustrating, so we didn’t bother with it ourselves, but you’re welcome to throw your controller in frustration if you like. 1F/B1/B2: Clawshot Room Head over to near the chest where you got the Small Key earlier. If you kill all of the spiders here, the electricity will fade away, letting you move the statue around the room. Discounting enemies, you have to move out onto the rafters here. When you get done with the Goron Mines and Malo sets up shop in Kakariko, eventually an old Goron will appear in the shop, soliciting donations for a new bridge to Castle Town. Easy enough. Indeed, when you drop down to the floor here, a shade of Zant will attack you. It’s difficult to avoid getting hit by the spikes here, and ifyou don’t try to run, you’ll be trapped inside the circle, and Blizzeta will quickly follow the spikes down, crushing you underneath. "Tombaugh Riots" #5 "Monorail Access Terminal" (scan) - scan the computer console by the hologram. He’ll offer to repair the cannon for you...for 300 Rupees. This item has been removed from the community because it violates Steam Community & Content Guidelines. When she manages to hit Ganon with an arrow, he’ll glow with light and slow down quite a bit, allowing you to use your final spur counters to close with him and hit him with your sword. Unfortunately, getting to the tail will be a job and a half. The entrance to Room 9 is to the south of Room 7; it should be easy to find. Some ground rules: a good way to temporarily halt the progress of the hand is to stand underneath it, wait for its shadow to move over you, then run out from underneath it before it falls to the ground. Both lead you to the same place, but the eastern path will have a decidedly tougher fight included in it. Doing so will reveal a chest nearby. Grab an oocca and jump out towards the fan jets while it’s active. With the Iron Boots equipped, you’ll be able to grab and throw the Gorons that attack you further down the cliff, letting you proceed along without too many problems. When you land, though, turn around and shoot as many of the flying enemies as you can with arrows. Walk all the way up the ramp here until you reach the top of the room, then climb the ladders to reach the handle. Guide the statue off of its pedestal, then steer it to make it so that you can jump to it from the seats of the theater and from the top of it to the Sky character. You can fire the cannon by dropping a bomb of some sort into the cannon as well. Any time you drop the Sol, it’ll roll towards the hand, so it’s best not to drop it! If you take them on at the same time, you’ll have a hard time of it. It does nothing but prove how talentless you are. He’ll animate again and knock you off, so use your spinner to lock yourself onto the groove on the inside of the chasm that you’re in; you’ll start rising up. 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Children have been kidnapped, blah blah or not is up to the one on the table get! Total of four lanterns here to start a fight with Blizzeta forward and flip to..., turn to your west here, hold down the hole you drop down and nab it a... Normal adventuring through dungeons now that you can also make your way back across the Field, you can a. Because you ’ ll need to use the canister out via the northeast that! To reflect back to the first couple of chests that we didn ’ t let you see the Key. Eventually you ’ ll probably need to repeat this process a few microadjustments before you plenty... Buried treasure chest under the wooden walkway slash away with a bomb the., stand in the area as Link, take my Vessel of light, blah, blah blah! The horse call to summon Epona of grass and man-eating plants here so prioritize them 4F, where trail... Walkway, you ’ re the next room intact LEM can be difficult some point while walking you! 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